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SaschaWillems/Vulkan

C++ examples for the Vulkan graphics API

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A comprehensive collection of open source C++ examples for Vulkan®, the low-level graphics and compute API from Khronos. Official Khronos Vulkan Samples Cloning Assets Building Running Shaders A note on synchronization Examples Basics glTF Advanced Performance Physically Based Rendering Deferred Compute Shader Geometry Shader Tessellation Shader Hardware accelerated ray tracing Headless User Interface Effects Extensions Misc Credits and Attributions For an introduction on how to use Vulkan for graphics in 2026, see this repository. It's esp. helpful if you haven't done much with Vulkan (yet) a…

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